#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skins
200

[CTCTexture]
farbschema_tex1
fkn-idealefkn.bmp

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
Annax Small
128
128
0
228
133
48

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
Annax Small
124
320
0
183
219
255

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Annax Small
512
128
0
255
255
255

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

Thermometer
11
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50


########################################
[LOD]
0.1
########################################

-------------- Limpadores ------------------

[mesh]
Limpadores\Braço D1.o3d

[mesh]
Limpadores\Braço D2.o3d

[mesh]
Limpadores\Braço E1.o3d

[mesh]
Limpadores\Braço E2.o3d

[mesh]
Limpadores\Paleta D.o3d

[mesh]
Limpadores\Paleta E.o3d


------------------------ Espelhos ----------------------------

[mesh]
Reflexion0.o3d

[mesh]
Reflexion1.o3d

---------------------- Chassi ---------------------------

[mesh]
Chassi/Bagageiro.o3d

[illumination_interior]
0
1
2
3

[mesh]
Chassi/Chassi.o3d

[illumination_interior]
0
1
2
3

[mesh]
Chassi/Chassi1.o3d

[illumination_interior]
0
1
2
3

----------------------------------- Tabela -------------------------------------

[mesh]
Tabela\Tabela Suporte.o3d

[illumination_interior]
0
1
3
4

--------------------------------------------------------

[mesh]
Tabela\Tabela.o3d

[illumination_interior]
0
1
3
4

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

----------------------------------- Sombra -------------------------------------

[mesh]
Sombra.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

------------------------------------- Fumaça ---------------------------------------

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-1.20209
-0.77211
0.41864
-1.20209
-0.77211
0.41864
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0
0
0

Kochendes Kühlwasser

[smoke]
-1.20209
-0.77211
0.41864
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1

---------------------- Carroceria ---------------------------


[mesh]
Carroceria/Ar condicionado.o3d

[illumination_interior]
0
1
3
4

[matl]
fkn-idealefkn.bmp
0

[matl_envmap]
Escotilhas.bmp
0.1

---------------------------------------------------------------

[mesh]
Carroceria/Tapão.o3d

[illumination_interior]
0
1
3
4

--------------------------------------------------------------

[mesh]
Carroceria/Escotilhas.o3d

[illumination_interior]
0
1
3
4

[matl]
fkn-idealefkn.bmp
0

[matl_envmap]
Escotilhas.bmp
0.1

-------------------------------------------------------------

[mesh]
Carroceria/Bagageiro 3.o3d

[illumination_interior]
0
1
3
4

[matl]
fkn-idealefkn.bmp
0

[matl_envmap]
envmap.bmp
0.1

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
1.28315
1.94913
1.31228
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
cp_fahrertuer_pos
80

---------------------------------------------------------

[mesh]
Carroceria/Bagageiro 2.o3d

[illumination_interior]
0
1
3
4

[matl]
fkn-idealefkn.bmp
0

[matl_envmap]
envmap.bmp
0.1

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
1.28315
0.35090
1.31228
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
cp_fahrertuer_pos
80

-------------------------------------------------

[mesh]
Carroceria/Bagageiro 1.o3d

[illumination_interior]
0
1
3
4

[matl]
fkn-idealefkn.bmp
0

[matl_envmap]
envmap.bmp
0.1

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
1.28315
-4.33171
1.31536
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
cp_fahrertuer_pos
80

--------------------------------------------------------------

[mesh]
Carroceria/Porta Bagageiro Tras.o3d

[illumination_interior]
0
1
3
4

[matl]
fkn-idealefkn.bmp
0

[matl_envmap]
envmap.bmp
0.1

------------------------------------------------------

[mesh]
Carroceria/Placa veicular.o3d

[illumination_interior]
-1
-1
-1
-1

------------------------------------------------------

[mesh]
Carroceria/Antena.o3d

[illumination_interior]
-1
-1
-1
-1

---------------------------------------------------------------------

[mesh]
Carroceria/Carroceria.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-idealefkn.bmp
0

[matl_envmap]
envmap.bmp
0.1


------------------------ Interior ----------------------------------

[mesh]
Interior/Cortinas.o3d

[illumination_interior]
1
2
3
4

---------------------------------------------------------------------

[mesh]
Interior/Suporte traseiro.o3d

[illumination_interior]
1
2
3
4

---------------------------------------------------------------------

[mesh]
Interior/Alavancas de emergencia.o3d

[illumination_interior]
1
2
3
4

-------------------------------------------------------

[mesh]
Interior/Porta bolsa.o3d

[illumination_interior]
1
2
3
4

------------------------------------------------------------------------

[mesh]
Interior/Suporte.o3d

[illumination_interior]
1
2
3
4

------------------------------------------------------------------------

[mesh]
Interior/Separador.o3d

[illumination_interior]
1
2
3
4

------------------------------------------------------------------------

[mesh]
Interior/Interior.o3d

[illumination_interior]
1
2
3
4

-------------------------------------------

[mesh]
Interior/Piso.o3d

[illumination_interior]
1
2
3
4

-------------------------------------------

[mesh]
Interior/Caixa superior.o3d

[illumination_interior]
1
2
3
4

---------------------------------------------

[mesh]
Interior/Borracha.o3d

[illumination_interior]
1
2
3
4

-----------------------------------

[mesh]
Interior/Luz escada.o3d

[illumination_interior]
0
1
2
3


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

---------------------------------


[mesh]
Interior/Luz Escada 2.o3d

[illumination_interior]
0
1
2
3


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

------------------------------------------------

[mesh]
Interior\Luzes Porta bolsa.o3d

[illumination_interior]
0
1
2
3


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

---------------------Luzes internas---------------------------

0. Licht:
[interiorlight]
lights_fahrerlicht
1.5
70
70
140
0.08065
4.55365
2.45578

1: Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1.7
70
70
150
0.08065
0.62818
2.45578

2: Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1.7
70
70
150
0.08065
-4.55858
2.45578

--------------------------------------------------------------------


0. Licht:
[interiorlight]
lights_fahrerlicht
1.5
70
70
140
0.08065
2.78459
2.45578

1: Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1.7
70
70
150
0.08065
-1.32421
2.45578

2: Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1.7
70
70
150
0.08065
-2.99174
2.45578

------------------------------ itinerario ----------------------------------

[mesh]
Itinerario/Itinerario.o3d

---------------------------------

[mesh]
Itinerario/Matrix_z.o3d

[matl]
Matrix_Z.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

---------------------------- Rodas ------------------------------------

[mesh]
Rodas\RD_Direita.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
envmap.bmp
0

[matl_envmap]
fkn-aros.bmp
0.1

[newanim]
origin_trans
1.24048
3.32327
0.55978
		Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen.
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.24048
3.32327
0.55978
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

---------------------------------------------------

[mesh]
Rodas\RD_Esquerda.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros.bmp
0

[matl_envmap]
envmap.bmp
0.1


[newanim]
origin_trans
-1.24018
3.33001
0.56154
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

[newanim]
origin_trans
-1.24018
3.33001
0.56154
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

Traseiras
-----------------------------------------------------------


[mesh]
Rodas\RD_Tras_E_1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-1.04162
-1.99627
0.54878
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

-------------------------------------------------------------

[mesh]
Rodas\RD_Tras_E_2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-0.88499
-1.99521
0.55120
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

----------------------------------------------------------------


[mesh]
Rodas\RD_Tras_D_2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
0.87291
-2.00601
0.55384
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

---------------------------------------------

[mesh]
Rodas\RD_Tras_D_1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.03649
-2.00592
0.55108
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

------------------------ Botoes ------------------------------

[mesh]
Botoes\Botoes Finais.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp

-----------------------------------------------

[mesh]
Botoes/Embreagem.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.tga
0

[matl_envmap]
envmap.bmp
0.01

[newanim]
origin_trans
-0.86477
5.27196
1.27843

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
0

anim_rot
Clutch
26

-------------------------------------

[mesh]
Botoes/Freio.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.tga
0

[matl_envmap]
envmap.bmp
0.01

[newanim]
origin_trans
-0.59639
5.26997
1.28071

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
0

anim_rot
Brake
-26

-----------------------------------

[mesh]
Botoes/Acelerador.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.tga
0

[matl_envmap]
envmap.bmp
0.01

[newanim]
origin_trans
-0.49684
5.23098
1.25214

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
throttle
29

-----------------------------------

[mesh]
Botoes\BT Aquecedor.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp

[mouseevent]
cp_heizluefter_toggle

-----------------------------------------

[mesh]
Botoes\BT Buzina.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp
------------------------------------------------------------

[mesh]
Botoes\BT Farol B.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp

[mouseevent]
kw_scheinwerfer_toggle

[newanim]
origin_trans
-1.13513
5.18385
1.86173

origin_rot_x
80

origin_rot_y
0

origin_rot_z
15

anim_rot
cp_schluessel_rot
-5

-------------------------------------------------

[mesh]
Botoes\BT Farol A.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp

[mouseevent]
kw_fernlicht_toggle

[newanim]
origin_trans
-1.17017
5.17419
1.85823

origin_rot_x
80

origin_rot_y
0

origin_rot_z
15

anim_rot
cp_schluessel_rot
-5

-------------------------------------------------

[mesh]
Botoes\Sinal.o3d

-------------------------------------------------

[mesh]
Botoes\BT luz S2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
-1.14141
5.16289
1.73304

origin_rot_x
80

origin_rot_y
0

origin_rot_z
15

anim_rot
cp_licht_oberdeck_sw
-5

------------------------------------------------------

[mesh]
Botoes\BT Luz S3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp

[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
-1.10528
5.17278
1.73407

origin_rot_x
80

origin_rot_y
0

origin_rot_z
15

anim_rot
cp_licht_unterdeck_sw
-5

-------------------------------------------------------
[mesh]
Botoes\BT Motora.o3d

[illumination_interior]
0
1
2
3

[matl_change]
mb1722.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
mb1722.bmp

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_trans
-1.17765
5.15338
1.73228

origin_rot_x
80

origin_rot_y
0

origin_rot_z
15

anim_rot
cp_fahrerlicht_sw
-5

------------------------------------------------

[mesh]
Botoes\Alerta.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
-0.36385
5.17664
1.73432

origin_rot_x
90

origin_rot_y
0

origin_rot_z
15

anim_rot
cp_taster_warnblinker
5

------------------------- Painel -------------------------------

[mesh]
Painel\Alavanca seta.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.67187
5.09831
1.83459

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

--------------------------------------------

[mesh]
Painel\Cortina Parasol.o3d

-----------------------------------------

[mesh]
Painel\Puxador.o3d

------------------------------------------

[mesh]
Painel/_Lz2.o3d

[illumination_interior]
1
2
3
4

--------------------------------------

[mesh]
Painel/_Lz1.o3d

[illumination_interior]
1
2
3
4

[matl_change]
luzinha.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
luzinha.bmp

------------------------------------------------------------

[mesh]
Painel\_Lz_Seta_D.o3d

[illumination_interior]
1
2
3
4

[matl_change]
luzinha.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzinha.bmp

-------------------------------------------------------

[mesh]
Painel\_Lz_Seta_E.o3d

[illumination_interior]
1
2
3
4

[matl_change]
luzinha.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzinha.bmp

-------------------------------------------------------

[mesh]
Painel\_Lz_Farol_Baixo.o3d

[illumination_interior]
1
2
3
4

[matl_change]
luzinha.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
luzinha.bmp

--------------------------------------------------

[mesh]
Painel\_Lz_Farol_Alto.o3d

[illumination_interior]
1
2
3
4

[matl_change]
luzinha.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
luzinha.bmp

----------------------------------------------------

[mesh]
Painel/_Lz_Bateria.o3d

[illumination_interior]
1
2
3
4

[matl_change]
luzinha.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
luzinha.bmp

-----------------------------------------------------

[mesh]
Painel/_Lz_Brake.o3d

[illumination_interior]
1
2
3
4

[matl_change]
luzinha.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
luzinha.bmp

--------------------------------------------------------------

[mesh]
Painel/Ar.o3d

[matl_change]
mb1722.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
mb1722.bmp

-----------------------------------------------------------------

[mesh]
Painel/Detalhe de Luzes.o3d

[matl_change]
detalhes.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
detalhes.bmp

-----------------------------------------------------------------

[mesh]
Painel/Manete Freio.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-1.04750
5.21627
1.96341

origin_rot_z
-12

anim_rot
bremse_feststell_sw
-30
delay
10
maxspeed
360

------------------------------------------------

[mesh]
Painel\Base Freio.o3d

[illumination_interior]
0
1
2
3

-------------------------------------------------------

[mesh]
Painel\PonteiroRPM.o3d

[illumination_interior]
0
1
2
3

[matl_change]
detalhes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detalhes.bmp

[newanim]
origin_trans
-0.59119
5.23539
1.93422

origin_rot_x
-82

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.88
delay
15

------------------------------------------------------

[mesh]
Painel\PonteiroKMH.o3d

[illumination_interior]
0
1
2
3

[matl_change]
detalhes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detalhes.bmp

[newanim]
origin_trans
-0.82620
5.23769
1.93311

origin_rot_x
-82

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.88
delay
15

--------------------------------------------------

[mesh]
Painel/Velocimetro E conta giro.o3d

[illumination_interior]
0
1
2
3


[matl_change]
detalhes.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detalhes.bmp

---------------------------------------------

[mesh]
Painel\Capa Velocimetro.o3d

[illumination_interior]
1
2
3
4

---------------------------------------------

[mesh]
Painel/Ferro Painel.o3d

[illumination_interior]
0
1
2
3

[matl]
Amarelo.bmp
0

[matl_envmap]
envmap.bmp
0.05

------------------------------------------------------

[mesh]
Painel\Detalhes.o3d

[illumination_interior]
1
2
3
4

-------------------------------------------------

[mesh]
Painel\Volante.o3d

[illumination_interior]
0
1
2
3

[matl]
volante.bmp
0

[matl_envmap]
envmap.bmp
0.03

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.69846
5.05610
1.87918

origin_rot_x
-59.5

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1436

------------------------------------------------------------------

[mesh]
Painel\Base Volante.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle

-----------------------------------------------------------------

[mesh]
Painel\Base Painel 6.o3d

[illumination_interior]
1
2
3
4

[mesh]
Painel\Base Painel 5.o3d

[illumination_interior]
1
2
3
4

[mesh]
Painel\Base Painel 4.o3d

[illumination_interior]
1
2
3
4

[mesh]
Painel\Base Painel 3.o3d

[illumination_interior]
1
2
3
4

[mesh]
Painel\Base Painel 2.o3d

[illumination_interior]
1
2
3
4

[mesh]
Painel\Base Painel.o3d

[illumination_interior]
1
2
3
4

[mesh]
Painel\radio.o3d

[illumination_interior]
1
2
3
4

[matl_change]
radio.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
radioon.bmp


[mesh]
Painel\radio desliga.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_stop


[matl_change]
radio.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
radioon.bmp


[mesh]
Painel\radio Liga.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_play

[matl_change]
radio.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
radioon.bmp

------------------------- Poltronas --------------------------------

[mesh]
Poltronas/Banco motora.o3d

[illumination_interior]
0
1
2
3


[mesh]
Poltronas/Poltronas_Banco8.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco7.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco6.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco5.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco4.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco3.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco2.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco1.o3d

[illumination_interior]
0
1
2
3

[mesh]
Poltronas/Poltronas_Banco.o3d

[illumination_interior]
0
1
2
3

----------------------- Luzes externas --------------------------

Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.45
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
6.45
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
0.99437
5.63164
1.09298
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.8
0.1
1
1
0.1



[light_enh_2]
-0.98529
5.62981
1.09298
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.8
0.1
1
1
0.1

------------------------------------------

[light_enh_2]
1.12089
5.54922
0.65392
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
4.5
0.1
1
1
0.1



[light_enh_2]
-1.11577
5.54922
0.65490
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
4.5
0.1
1
1
0.1


FAROL BAIXO:

[light_enh_2]
-1.15099
5.61188
1.16655
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

[light_enh_2]
1.15563
5.61188
1.16655
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

--------------------------------------------

[light_enh_2]
0.99437
5.63164
1.09298
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

[light_enh_2]
-0.98529
5.62981
1.09298
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

farol de milha

[light_enh_2]
-1.12766
5.19623
3.25704
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.6
0.1
1
0
0.03

[light_enh_2]
1.11478
5.19223
3.25704
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.6
0.1
1
0
0.03

--------------------------- Pisca Frente -----------------------------------

[light_enh_2]
0.86598
5.64368
1.03087
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3
0.1
1
1
0.03

----------------------

[light_enh_2]
0.86598
5.64368
1.03087
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3
0.1
1
1
0.03

------------------------------------------------------------------------

[light_enh_2]
-0.85970
5.64368
1.03087
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
-0.85970
5.64368
1.03087
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

------------------------------ Pisca lateral ---------------------------------


[light_enh_2]
1.29840
5.16431
0.96938
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3
0.1
1
1
0.03

----------------------

[light_enh_2]
1.29840
5.16431
0.96938
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3
0.1
1
1
0.03

------------------------------------------------------------------------

[light_enh_2]
-1.29391
5.15733
0.96942
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
-1.29391
5.15733
0.96942
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------- Pisca De tras ------------------------
Esquerdo

[light_enh_2]
-1.16706
-5.69164
1.57900
0
-1
0
0
0
1
0
2
200
130
0
0.03
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

[light_enh_2]
-1.16706
-5.69164
1.57900
0
-1
0
0
0
1
0
2
200
130
0
0.03
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

Direito ------------------------------

[light_enh_2]
1.17129
-5.69169
1.57900
0
-1
0
0
0
1
0
2
200
130
0
0.03
220
240
lights_blinker_r
3.4
0.1
1
1
0.03

[light_enh_2]
1.17129
-5.69169
1.57900
0
-1
0
0
0
1
0
2
200
130
0
0.03
220
240
lights_blinker_r
3.4
0.1
1
1
0.03


--------------- Luzes Freio ------------------


[light_enh_2]
1.15203
-5.71066
1.21933
0
-1
0
0
0
1
0
0
200
0
0
0.03
180
210
lights_brems
4
0.1
1
1
0.03

[light_enh_2]
-1.14459
-5.71066
1.22114
0
-1
0
0
0
1
0
0
200
0
0
0.03
180
210
lights_brems
4
0.1
1
1
0.03

------------------ Farol de Ré --------------------

[light_enh_2]
1.17342
-5.71118
1.41704
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
0.5
0.1
1
1
0.03

[light_enh_2]
-1.16766
-5.71118
1.41642
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
0.5
0.1
1
1
0.03

------------------ Luzes freio Centro --------------------

[light_enh_2]
0.11326
-5.77997
2.42118
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.09791
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.08354
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.06842
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.05438
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.03919
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.02325
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.007615
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.008763
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.02405
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.03988
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.05501
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.07009
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.08483
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.09923
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.11407
-5.77997
2.42180
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.09945
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.08438
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.06981
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.05523
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.03987
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.02412
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
-0.008405
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.007745
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.02302
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.03865
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.05384
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.06821
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.08334
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

[light_enh_2]
0.09844
-5.77997
2.40768
0
-1
0
0
0
1
0
0
200
0
0
0.01
180
210
lights_brems
3.4
0.1
1
1
0.03

-------------------- Luzes Acendem------------------------

[mesh]
Luzes Externas/Farol de Ré.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

----------------------------------------------------

[mesh]
Luzes Externas/Freio centro.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

----------------------------------------------

[mesh]
Luzes Externas/Farol Freio.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

-------------------------------------------------------


[mesh]
Luzes Externas\Farol Baixo 2.o3d

[illumination_interior]
0
1
2
3


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

-----------------------------------------------------------

[mesh]
Luzes Externas\Farol Baixo 1.o3d

[illumination_interior]
0
1
2
3


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

----------------------------------------------------------

[mesh]
Luzes Externas\Farol Baixo.o3d

[illumination_interior]
0
1
2
3


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelightson.bmp


-------------------------------------------------------

[mesh]
Luzes Externas/Farol Alto.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

-------------------------------------------------------------------------------


[mesh]
Luzes Externas/Farol Alto 2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp


--------------------------------------------------------------------------------

[mesh]
Luzes Externas/Seta D Tras.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

-----------------------------------------------------------

[mesh]
Luzes Externas/Seta E tras.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_blinker_L

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

----------------------------------------------------------------------------


[mesh]
Luzes Externas/Seta E Frente.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_blinker_L

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

-----------------------------------------------------------------

[mesh]
Luzes Externas/Pisca Lado D.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

-----------------------------------------------------------

[mesh]
Luzes Externas/Pisca Lado E.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_blinker_L

[matl_item]

[matl_nightmap]
vehiclelightson.bmp

----------------------------------------------------------------------------


[mesh]
Luzes Externas/Seta E Frente.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_blinker_L

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

---------------------------------------------------


[mesh]
Luzes Externas/Seta D Frente.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclelights128.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclelightson2.bmp

------------------------------------------------------

[mesh]
Carroceria/Porta.o3d

[illumination_interior]
0
1
2
3

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.1

[matl]
vidro.tga
0

[matl_envmap]
envmap.bmp
0.1
 
[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.27094
4.54806
1.98228
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
160

[newanim]
origin_trans
1.27235
4.18871
1.98228

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-160

---------------------------- Ibis ---------------------------------

[mesh]
Ibis\Ideale Linha.o3d

[mouseevent]
IBIS_setmode_linie_kurs

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale Rota.o3d

[mouseevent]
IBIS_setmode_route

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale Destino.o3d

[mouseevent]
IBIS_setmode_ziel

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 1.o3d

[mouseevent]
IBIS_1

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 2.o3d

[mouseevent]
IBIS_2

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 3.o3d

[mouseevent]
IBIS_3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 4.o3d

[mouseevent]
IBIS_4

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 5.o3d

[mouseevent]
IBIS_5

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 6.o3d

[mouseevent]
IBIS_6

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 7.o3d

[mouseevent]
IBIS_7

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 8.o3d

[mouseevent]
IBIS_8

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 9.o3d

[mouseevent]
IBIS_9

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale 0.o3d

[mouseevent]
IBIS_0

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale Enter.o3d

[mouseevent]
IBIS_eingabe

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale Cancela.o3d

[mouseevent]
IBIS_Loeschen

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
Ibis\Ideale Corpo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
Ibis\Ideale Display.o3d

[matl]
ibis_d.bmp
0

[useTextTexture]
0

[matl_alpha]
2

--------------------- Vidros Chuva ------------------------

[mesh]
Vidros/Vidro Chuva.o3d

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------------------
[mesh]
Vidros/Vidro Frente Chuva.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------------------

[mesh]
Vidros/Vidro Frente Chuva limpa.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness_l

[matl_noZwrite]

---------------------------------------------------------------

[mesh]
Vidros/Vidro Motora Chuva.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.30

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------------------------------

[mesh]
Vidros/Vidro Porta Regen.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.27094
4.54806
1.98228
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
160

[newanim]
origin_trans
1.27235
4.18871
1.98228

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-160

----------------------------- Sujeira -------------------------------

[mesh]
Sujeira/Bagageiro 3.o3d

[illumination_interior]
0
1
3
4

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
1.28315
-4.33171
1.31536
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
cp_fahrertuer_pos
80

-----------------------------------------------------

[mesh]
Sujeira/Bagageiro 2.o3d

[illumination_interior]
0
1
3
4

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
1.28315
0.35090
1.31228
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
cp_fahrertuer_pos
80

-----------------------------------------

[mesh]
Sujeira/Bagageiro 1.o3d

[illumination_interior]
0
1
3
4

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
1.28315
1.94913
1.31228

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
cp_fahrertuer_pos
80

------------------------------------------------

[mesh]
Sujeira\Porta bagageiro Sujeira.o3d

[illumination_interior]
0
1
3
4

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

---------------------------------------------------

[mesh]
Sujeira\Vidro Sujeira.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

------------------------------------------------------------

[mesh]
Sujeira\Carroceria Sujeira.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------------------------

[mesh]
Sujeira\Vidro Motora Sujeira.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.30

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------------------------

[mesh]
Sujeira/Porta Sujeira.o3d

[illumination_interior]
0
1
2
3

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
1.27094
4.54806
1.98228
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
160

[newanim]
origin_trans
1.27235
4.18871
1.98228

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-160

------------------------- Vidros -----------------------------------

[mesh]
Vidros/Vidro.o3d

[matl]
VDI.tga
0

[matl_alpha]
2

[matl_noZwrite]

--------------------------------------------------------------------------

[mesh]
Vidros/Janela Motora.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.30

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.02

[matl_alpha]
2

[matl_noZwrite]


---------------------------------

[mesh]
Vidros/Vidro da Frente.o3d

[matl]
VDI.tga
0

[matl_alpha]
2

[matl_noZwrite]