

###############################
Nasse Straße
###############################

[sound]
..\..\..\Sounds\WetLane_1.wav
1


[3d]
0
0
0
10

[volcurve]
Velocity

[pnt]
0
0

[pnt]
40
0.4

[pnt]
80
1.0

[volcurve]
StreetCond

[pnt]
0
0

[pnt]
1
1

[pnt]
2
0

-------------------------------------------------------------------

[sound]
..\..\..\Sounds\WetLane_2.wav
1


[3d]
0
0
0
10

[volcurve]
Velocity

[pnt]
0
0

[pnt]
40
0.4

[pnt]
80
1.0

[volcurve]
StreetCond

[pnt]
1
0

[pnt]
2
1

[pnt]
2.1
0






################################################################
[sound]
SD_motor_an.wav
0.6

[3d]
-0.7
-4.5
0.5
4.5

[trigger]
ev_enginestart

###################################################################

[sound]
SD_motor_aus.wav
0.6

[3d]
-0.7
-4.5
0.5
4.5

[trigger]
ev_engineshutdown

###################################################################
###################################################################
[loopsound]
SD_2566UH@622.wav
44100
engine_n
622
0.8


Soll der Sound 3D sein, dann werden mit folgendem Abschnitt für den aktuellen Sound die
nötigen Parameter gesetzt: die drei Koordinaten (quer, längs, hoch) des Busses im lokalen System und jener Abstand,
wo der Sound mit 100% Lautstärke abgespielt wird:

[3d]
-0.7
-4.5
0.5
2.5

4.5


Nun müssen die Volumenkurven definiert werden: es ist möglich, mehrere Kurven zu
definieren, welche dann mulitplikativ überlagert werden. Nach volcurve folgt
die Variabelennummer.

[volcurve]
Throttle

Mittels pnt-Einträgen wird die stückweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. Über dem höchsten bzw. unterm dem niedrigsten x-Wert ist sie 0.

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
0
0

[pnt]
200
1

[pnt]
622
1

[pnt]
749
0.7

[pnt]
876
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
200
3

#############################################

[loopsound]
SD_2566UH@876.wav
44100
engine_n
876
0.8

[3d]
-0.7
-4.5
0.5
2.5

4.5

[volcurve]
Throttle

[pnt]
0
0.6

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
622
0

[pnt]
749
0.7

[pnt]
876
1

[pnt]
999
0.7

[pnt]
1121
0


#############################################

[loopsound]
SD_2566UH@1121.wav
44100
engine_n
1121
0.9

[3d]
-0.7
-4.5
0.5
2.5

4.5

[volcurve]
Throttle

[pnt]
0
0.5

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
876
0

[pnt]
999
0.7

[pnt]
1121
1

[pnt]
1340
0.7

[pnt]
1559
0

#############################################

[loopsound]
SD_2566UH@1559.wav
44100
engine_n
1559
1

[3d]
-0.7
-4.5
0.5
2.5

4.5

[volcurve]
Throttle

[pnt]
0
0.5

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1121
0

[pnt]
1340
0.7

[pnt]
1559
1

[pnt]
1739
0.7

[pnt]
1918
0

#############################################

[loopsound]
SD_2566UH@1918.wav
44100
engine_n
1918
1.0

[3d]
-0.7
-4.5
0.5
2.5

4.5

[volcurve]
Throttle

[pnt]
0
0.5

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1559
0

[pnt]
1739
0.7

[pnt]
1918
1

[pnt]
3000
1.5




###################################################################
Außensound
###################################################################

[loopsound]
SD_motor01x.wav
32000
engine_n
573
0.5

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5


Nun müssen die Volumenkurven definiert werden: es ist möglich, mehrere Kurven zu
definieren, welche dann mulitplikativ überlagert werden. Nach volcurve folgt
die Variabelennummer.

[volcurve]
Throttle

Mittels pnt-Einträgen wird die stückweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. Über dem höchsten bzw. unterm dem niedrigsten x-Wert ist sie 0.

[pnt]
0
0.5

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
300
0

[pnt]
550
1

[pnt]
657
0.7

[pnt]
764
0

[pnt]
3000
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

[loopsound]
SD_motor02x.wav
32000
engine_n
764
0.5

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5

[volcurve]
Throttle

[pnt]
0
0.5

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
300
0

[pnt]
550
0

[pnt]
657
0.7

[pnt]
764
1

[pnt]
1271
0.7

[pnt]
1778
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

[loopsound]
SD_motor03x.wav
32000
engine_n
1778
1

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5

[volcurve]
Throttle

[pnt]
0
0.5

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
764
0

[pnt]
1271
0.7

[pnt]
1778
1

[pnt]
2500
1.5


##################################################################################
Motorrattern bei Vollgas
##################################################################################

[loopsound]
SD_2566UH_Last@1305.wav
44100
engine_n
1305
0.65

[viewpoint]
2

[3d]
-0.7
-4.5
0.5
2.5



[volcurve]
engine_throttle_injection

[pnt]
0
0

[pnt]
0.5
1.0

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
400
0

[pnt]
1305
1

[pnt]
2500
1

##############################################

[loopsound]
SD_2566MUHx_Last@1375.wav
48000
engine_n
1375
1

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0

[pnt]
0.5
1.0

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
400
0

[pnt]
1375
1

[pnt]
2500
1




##################################################################################
Motorvibration bei Unterleerlaufdrehzahl
##################################################################################

[loopsound]
SD_2566MUH_vibration@497.wav
32000
engine_n
497
0.7

[viewpoint]
2

Soll der Sound 3D sein, dann werden mit folgendem Abschnitt für den aktuellen Sound die
nötigen Parameter gesetzt: die drei Koordinaten (quer, längs, hoch) des Busses im lokalen System und jener Abstand,
wo der Sound mit 100% Lautstärke abgespielt wird:

[3d]
-0.7
-4.5
0.5
4.5


Nun müssen die Volumenkurven definiert werden: es ist möglich, mehrere Kurven zu
definieren, welche dann mulitplikativ überlagert werden. Nach volcurve folgt
die Variabelennummer.

[volcurve]
Throttle

Mittels pnt-Einträgen wird die stückweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. Über dem höchsten bzw. unterm dem niedrigsten x-Wert ist sie 0.

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
450
0

[pnt]
497
1

[pnt]
530
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

[loopsound]
SD_planeten_06.wav
32000
Wheel_RotationSpeed_1_L
288.6
1.4

alt: 2

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-6000
1

[pnt]
-1000
0.5

[pnt]
0
0.3

[pnt]
1000
0.5

[pnt]
6000
1



[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
0
0

[pnt]
250
0

[pnt]
350
1



#############################################

[loopsound]
SD_planeten_06.wav
32000
Wheel_RotationSpeed_1_R
288.6
1.4

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-6000
1

[pnt]
-1000
0.5

[pnt]
0
0.3

[pnt]
1000
0.5

[pnt]
6000
1



[volcurve]
Wheel_RotationSpeed_1_R


[pnt]
0
0

[pnt]
250
0

[pnt]
350
1

##################################################################################

[loopsound]
SD_Röhrschnell_3127_05.wav
32000
Wheel_RotationSpeed_1_L
251.4
1.05

alt: 1.5

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-6000
1

[pnt]
-1000
0.5

[pnt]
0
0.3

[pnt]
1000
0.5

[pnt]
6000
1

[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
0
0

[pnt]
200
0

[pnt]
300
1

[pnt]
400
0

#############################################

[loopsound]
SD_Röhrschnell_3127_05.wav
32000
Wheel_RotationSpeed_1_R
251.4
1.05

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-6000
1

[pnt]
-1000
0.5

[pnt]
0
0.3

[pnt]
1000
0.5

[pnt]
6000
1

[volcurve]
Wheel_RotationSpeed_1_R

[pnt]
0
0

[pnt]
200
0

[pnt]
300
1

[pnt]
400
0
#############################################

[loopsound]
SD_röhrschnell_3127_01EQ2.wav
32000
Wheel_RotationSpeed_1_L
208.8
1.4

alt: 2

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-6000
1

[pnt]
-1000
0.5

[pnt]
0
0.3

[pnt]
1000
0.5

[pnt]
6000
1



[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
0
0

[pnt]
70
0

[pnt]
200
1

[pnt]
300
0

#############################################

[loopsound]
SD_röhrschnell_3127_01EQ2.wav
32000
Wheel_RotationSpeed_1_R
208.8
1.4

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-6000
1

[pnt]
-1000
0.5

[pnt]
0
0.3

[pnt]
1000
0.5

[pnt]
6000
1



[volcurve]
Wheel_RotationSpeed_1_R

[pnt]
0
0

[pnt]
70
0

[pnt]
200
1

[pnt]
300
0


#############################################

[loopsound]
SD_axle_01.wav
44100
Wheel_RotationSpeed_1_L
110
0.8

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-8000
1

[pnt]
0
0.05

[pnt]
6000
1


[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
-50
1

[pnt]
-40
0.3

[pnt]
0
0

[pnt]
40
0.3

[pnt]
50
1

[pnt]
110
1

[pnt]
140
0

#############################################

[loopsound]
SD_axle_01.wav
44100
Wheel_RotationSpeed_1_R
110
0.8

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-8000
1

[pnt]
0
0.05

[pnt]
6000
1


[volcurve]
Wheel_RotationSpeed_1_R

[pnt]
-50
1

[pnt]
-40
0.3

[pnt]
0
0

[pnt]
40
0.3

[pnt]
50
1

[pnt]
110
1

[pnt]
140
0

#############################################
Getriebeheulen im 1. Gang
[loopsound]
retarder02.wav
44100
antrieb_n_kardanwelle
762
0.7

[3d]
0
-3.8
0.5
6


[volcurve]
M_Wheel

[pnt]
-7000
1

[pnt]
0
0.2

[pnt]
6000
1


[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
100
1

[pnt]
550
0.5

[pnt]
750
1

[conditionSingle]
antrieb_getr_aktugang
1
1

############################

[loopsound]
retarder02.wav
44100
antrieb_n_kardanwelle
374.248
0.5


[3d]
0
-3.8
0.5
6

[volcurve]
-1

[pnt]
0
0

[pnt]
0.3
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
-574
0

[pnt]
-344.4
1

[pnt]
-229.6
0.9

[pnt]
0
0

[pnt]
229.6
0.9

[pnt]
344.4
1

[pnt]
574
0

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

Folgender Wert erzeugt eine boolische Abspielkondition:
	* Variablennummer (der Single-Liste)
	* Referenzwert
	* Vergleichsoperation: 0: <>, 1: =, 2: <, 3: >, 4: <=, 5: >=

[conditionSingle]
antrieb_wendesatz
1
1


#############################################


[loopsound]
SD_Fjü_3099_01.wav
32000
antrieb_n_kardanwelle
688.8
0.3


[3d]
0
-3.8
0.5
6

[volcurve]
-1

[pnt]
0
0

[pnt]
0.5
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
-1148
0

[pnt]
-574
1

[pnt]
-287
0

[pnt]
0
0

[pnt]
287
0

[pnt]
574
1

[pnt]
1148
0

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

Folgender Wert erzeugt eine boolische Abspielkondition:
	* Variablennummer (der Single-Liste)
	* Referenzwert
	* Vergleichsoperation: 0: <>, 1: =, 2: <, 3: >, 4: <=, 5: >=

[conditionSingle]
antrieb_wendesatz
1
1

#############################################



[loopsound]
SD_Fjü_3294_01.wav
32000
antrieb_n_kardanwelle
1246.441
0.8


[3d]
0
-3.8
0.5
6

[volcurve]
-1

[pnt]
0
0

[pnt]
0.5
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
-11000
1

[pnt]
-1148
1

[pnt]
-344.4
0

[pnt]
344.4
0

[pnt]
1148
1

[pnt]
11000
1

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1

###############################################


[loopsound]
SD_Fjüstart_3099_01.wav
32000
antrieb_n_kardanwelle
743.904
0.3

[noloop]

[3d]
0
-3.8
0.5
6

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0


[pnt]
57.4
0

[pnt]
287
1


[pnt]
1148
0

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1

Folgender Wert erzeugt eine boolische Abspielkondition:
	* Variablennummer (der Single-Liste)
	* Referenzwert
	* Vergleichsoperation: 0: <>, 1: =, 2: <, 3: >, 4: <=, 5: >=

[conditionSingle]
antrieb_wendesatz
1
1


###############################################


[loopsound]
SD_Fjüstart_3294_01.wav
32000
antrieb_n_kardanwelle
1246.441
0.8

[noloop]

[3d]
0
-3.8
0.5
6

[conditionSingle]
antrieb_wendesatz
1
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
287
0

[pnt]
861
1

[pnt]
1262.8
0.7

[pnt]
1722
0

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1
###############################################


[loopsound]
1749_fjüstart3.wav
44100
antrieb_n_kardanwelle
1592.85
1.0

[noloop]

[3d]
0
-3.8
0.5
6

[conditionSingle]
antrieb_wendesatz
1
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
861
0

[pnt]
1262.8
0.7

[pnt]
1722
1

[pnt]
11000
1

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1
###############################################

	Türen

###############################################


Tür1 

[sound]
SD_fdoor_opn.wav
0.6

[3d]
0
6
0
2



Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.

Der Parameter ist der Event-String.

[trigger]
ev_doortriggeropen_0

[sound]
SD_fdoor_cls.wav
0.6

[3d]
0
6
0
2


[trigger]
ev_doortriggerclose_0




Tür2 

[sound]
SD_fdoor_opn2.wav
0.6

[3d]
0
6
0
2


[trigger]
ev_doortriggeropen_1



[sound]
SD_fdoor_cls2.wav
0.6

[3d]
0
6
0
2


[trigger]
ev_doortriggerclose_1



Tür3 

[sound]
SD_bdoor_opn.wav
0.6

[3d]
0
6
0
2


[trigger]
ev_doortriggeropen_2

[sound]
SD_bdoor_cls.wav
0.6

[3d]
0
6
0
2

[trigger]
ev_doortriggerclose_2






Türschlagen 1

[sound]
SD_fdoor_cls_hit.wav
0.6

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
-1.0
1.0

[pnt]
-0.5
0.0

[trigger]
ev_doorhitclose_0



Türschlagen 2

[sound]
SD_fdoor_cls_hit2.wav
0.6

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
-1.0
1.0

[pnt]
-0.5
0.0

[trigger]
ev_doorhitclose_1

Türschlagen 3

[sound]
SD_bdoor_cls_hit.wav
0.6

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
-1.0
1.0

[pnt]
-0.5
0.0

[trigger]
ev_doorhitclose_2




Öffnen
Türschlagen 1

[sound]
SD_fdoor_opn_hit.wav
0.6

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
0.5
0.0

[pnt]
1.0
1.0


[trigger]
ev_doorhitopen_0



Türschlagen 2

[sound]
SD_fdoor_opn_hit2.wav
0.6

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_1

Türschlagen 3

[sound]
SD_bdoor_opn_hit.wav
0.6

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_2

###############################################

[loopsound]
1749_12schalt01.wav
44000
Wheel_RotationSpeed_1_L
162.66
1

[3d]
0
-3.8
0.5
6

[volcurve]
M_Wheel

[pnt]
-5000
0.5

[pnt]
0
0.5

[pnt]
5000
1

[trigger]
ev_gear_upshift2

###############################################

[loopsound]
1749_23schalt01.wav
44000
Wheel_RotationSpeed_1_L
229.82
1

[3d]
0
-3.8
0.5
6

[volcurve]
M_Wheel

[pnt]
-5000
0.5

[pnt]
0
0.5

[pnt]
5000
1

[trigger]
ev_gear_upshift3



[sound]
D_schaltruck_laut.wav
1

[3d]
-0.7
-4.5
0.5
4.0

[volcurve]
antrieb_rucksoundvol

[pnt]
0
0.15

[pnt]
600
0.15

[pnt]
900
1


[trigger]
ev_schaltruck

[sound]
retarder_aus.wav
0.4

[3d]
-0.7
-4.5
0.5
4.0

[trigger]
ev_retarder_aus





[sound]
SD_hstbremse_aus.wav
1

[3d]
0
0
0
2


[trigger]
ev_haltebremse_aus

[sound]
Embreagem.wav
1

[3d]
0
0
0
2

[trigger]
ev_schaltruck

[sound]
SD_hstbremse_ein.wav
1

[3d]
0
0
0
2


[trigger]
ev_haltebremse_an















#############################################

[sound]
D_Schepper.wav
1

[3d]
0
0
0
6

[volcurve]
Klappern_Vol

[pnt]
0
0

[pnt]
1
1

[volcurve]
Velocity

[pnt]
-15
1

[pnt]
0
0

[pnt]
15
1


########################################
	Cockpitsounds
########################################

[sound]
SD_blinker_on.wav
0.5

[3d]
-0.8
5.289
1.519
0.7


[trigger]
ev_lights_blinker_on



[sound]
SD_blinker_off.wav
0.7

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_lights_blinker_off



[sound]
SD_blinker_swoff.wav
0.7

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_lights_blinker_swoff



#####################################

[sound]
3665_Feststell_ein.wav
1.2

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_bremse_feststell_ein

[sound]
3665_Feststell_aus.wav
1.2

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_bremse_feststell_aus



[sound]
gangwahltaster.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_gangwahltaster



[sound]
gangwahltaster_N.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_gangwahltaster_N



[sound]
SD_hupe_lang.wav
1

[3d]
-0.8
5.289
1.519
10

[volcurve]
cockpit_hupe_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
cockpit_hupe_volume
3
0

[sound]
SD_hupe_an.wav
1

[3d]
-0.8
5.289
1.519
10

[trigger]
ev_hupe_an

[sound]
SD_hupe_aus.wav
1

[3d]
-0.8
5.289
1.519
10

[trigger]
ev_hupe_aus


[sound]
SD_druckregler_abblasen.wav
0.2


[3d]
-0.8
5
0.4
1
[trigger]
ev_kompressor_aus


[loopsound]
SD85_druckregler_zischen.wav
44100
engine_n
592
0.5

[viewpoint]
5

[3d]
-0.8
5
0.4
1


[conditionSingle]
bremse_kompressor
0
1

[volcurve]
-1

[pnt]
0
0

[pnt]
0.5
1


##########################################



[sound]
SD_bremse_lösen.wav
0.6

[3d]
-0.6
5
1
2

[volcurve]
bremse_zischvolume

[pnt]
100000
0.2

[pnt]
700000
1


[trigger]
ev_loesezischen


#########################################

[sound]
SD_bremse_treten.wav
0.5

[3d]
-0.6
5
1
2



[trigger]
ev_bremszischen



[sound]
SD_kippschalter_ein.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_kippschalter_ein

[sound]
SD_kippschalter_aus.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_kippschalter_aus



[sound]
hstbremse_aus.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_haltebremse_sw_aus

[sound]
hstbremse_ein.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_haltebremse_sw_an


######################################
Klimator-Lüfter

[loopsound]
klimator_55.wav
44100
cp_klimator_RPM
55
0.5

[3d]
0
5.4
1.2
3


[volcurve]
cp_klimator_RPM

[pnt]
0
0.0

[pnt]
10
0.0

[pnt]
55
1

[pnt]
66
1

[pnt]
77
0


[loopsound]
klimator_77.wav
44100
cp_klimator_RPM
77
0.5

[3d]
0
5.4
1.2
3


[volcurve]
cp_klimator_RPM

[pnt]
55
0

[pnt]
66
0.5

[pnt]
77
1

[pnt]
89
1

[pnt]
100
0

[loopsound]
klimator_100.wav
44100
cp_klimator_RPM
100
0.5

[3d]
0
5.4
1.2
3


[volcurve]
cp_klimator_RPM


[pnt]
77
0

[pnt]
89
0.5

[pnt]
100
1


######################################
Umluftheizung

[loopsound]
Umluftheizung.wav
48000
cp_cabinheater_RPM
100
1

[3d]
0.7
-4.5
1.2
5


[volcurve]
cp_cabinheater_RPM

[pnt]
30
0

[pnt]
100
1

###############################

Lautsprecher

[sound]
SD_lautsprech_start.wav
1

[3d]
0
0
2
2

[trigger]
micro_lautsprecherknack_start

..........................................

[sound]
SD_lautsprech_end.wav
1

[3d]
0
0
2
2

[trigger]
micro_lautsprecherknack_end

..........................................

[sound]
SD_lautsprech_rausch.wav
1

[3d]
0
0
2
2

[conditionSingle]
Snd_Microphone
1
1

..........................................

[loopsound]
SD_lautsprech_Motor@592.wav
44100
engine_n
592
1


[3d]
0
0
2
2


[volcurve]
engine_n

[pnt]
0
0

[pnt]
200
1


[conditionSingle]
engine_n
200
3

[conditionSingle]
Snd_Microphone
1
1



******************************************
Standheizung

[sound]
Standheizung01.wav
1

[3d]
-0.7
0.4
0.6
3

[volcurve]
standheizung_volume_stufe1

[pnt]
0
0

[pnt]
1
1

[sound]
Standheizung02.wav
1

[3d]
-0.7
0.4
0.6
3

[volcurve]
standheizung_volume_stufe2

[pnt]
0
0

[pnt]
1
1

##################################
Scheibenwischer

[loopsound]
Scheibenwischer.wav
44100
wiper_speed
2.5
1

[noloop]

[3d]
0
5.7
1.4
1

[trigger]
wiper_start


[conditionSingle]
wiperrunning
1
1

#########################################
Scheibenwischer trocken

[loopsound]
Scheibenwischer_trocken.wav
44100
wiper_speed
2.5
1

[noloop]

[3d]
0
5.7
1.4
1

[trigger]
wiper_start_dry

[conditionSingle]
wiperrunning
1
1



##################################
Wascher
[sound]
wascher_loop.wav
1

[3d]
0
5.7
1.4
1

[conditionSingle]
wiper_wash
1
1

[volcurve]
-1

[pnt]
0
0

[pnt]
0.5
0

[pnt]
0.9
1

[sound]
wascher_start.wav
1

[3d]
0
5.7
1.4
1

[trigger]
wiper_wash_start

##################################
Fahrerfenster

[sound]
fahrerfenster_opn.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_fahrerfenster_opn

[sound]
fahrerfenster_cls.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_fahrerfenster_cls

[sound]
fahrerfenster_mov.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1


##################################
Klappfenster

[sound]
klappfenster_opn.wav
1

[3d]
0
2
2
5

[trigger]
ev_klappfenster_opn

[sound]
klappfenster_cls.wav
1

[3d]
0
0
2
5

[trigger]
ev_klappfenster_cls


#######################################
Schlüssel

[sound]
Schluessel_steck.wav
1

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_schluessel_steck

[sound]
Schluessel_dreh.wav
1

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_schluessel_dreh

#######################################
Kassettenrekorder

[sound]
kr_play.wav
1

[3d]
-0.137
5.527
1.570
0.5

[trigger]
ev_kr_play

[sound]
kr_stop.wav
1

[3d]
-0.137
5.527
1.570
0.5

[trigger]
ev_kr_stop


###################################################
IBIS-Gerät
###################################################

[sound]
IBIS_startup.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS-startupsound

[sound]
IBIS_piep.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS_piep

[sound]
IBIS_pieperror.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS_pieperror

[sound]
IBIS_entwerter.wav
1

[3d]
-0.46
3.96
1.72
0.5

[trigger]
ev_IBIS_entwerter

[sound]
IBIS_entwerter.wav
1

[3d]
-0.46
3.96
1.72
0.5

[trigger]
ev_IBIS_entwerter

[sound]
IBIS_entwerter_weiter.wav
1

[3d]
-0.46
3.96
1.72
0.5

[trigger]
ev_IBIS_entwerter_weiter

###################################################
Matrixanzeige
###################################################

[sound]
Matrix_Ziel.wav
1

[3d]
0.77
5.14
2.72
0.5

[trigger]
ev_Matrix_Terminus_change

[sound]
Matrix_Linie.wav
1

[3d]
0.77
5.14
2.72
0.5

[trigger]
ev_Matrix_Line_change

###################################################
Entwerter
###################################################

[sound]
Entwerter.wav
1

[3d]
-0.357
3.552
1.760
1.0

[trigger]
ev_Stamper


###################################################
Ticket-Kauf
###################################################

[sound]
Ticket_Geld.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givemoney

.......................

[sound]
Ticket_Geld_input.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_takemoney

.......................

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo

.......................

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange


[sound]
Ticket_Fahrkarte.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_giveticket


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
***ACHTUNG: Polyphonie-Test!!! ***

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange2

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange3

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo2

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo3

***Polyphonie-Test ENDE***
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$


###################################################################
	REGEN
###################################################################

[sound]
regen.wav
1.0

[3d]
0
0
3
15

[viewpoint]
2

[volcurve]
PrecipRate

[pnt]
0.0
0.1

[pnt]
1.0
1.0

[conditionSingle]
PrecipType
1
1

#######################
Fahrertür
######################

[sound]
tuerauf.wav
1.0

[3d]
-0.5
4.3
1
3

[trigger]
ev_fahrertuer_auf

[sound]
tuerzu.wav
1.0

[3d]
-0.5
4.3
1
3

[trigger]
ev_fahrertuer_zu


###########################
Bremsenquietschen


[sound]
bremse_quietsch01.wav
1

[3d]
0
2.9
0.5
3

[volcurve]
bremse_p_Brzyl_VA

[pnt]
100000
0

[pnt]
300000
1

[pnt]
600000
0

[volcurve]
Wheel_RotationSpeed_0_R

[pnt]
-200
0

[pnt]
-50
1

[pnt]
-10
1

[pnt]
0
0

[pnt]
10
1

[pnt]
50
1

[pnt]
200
0

[volcurve]
bremse_quietsch_volume

[pnt]
-1
0.5

[pnt]
0
1

[pnt]
1
1

[sound]
bremse_hup03.wav
1

[3d]
0
-2.6
0.5
5

[volcurve]
bremse_p_Brzyl_HA

[pnt]
100000
0

[pnt]
250000
1

[pnt]
600000
0

[volcurve]
Wheel_RotationSpeed_1_R

[pnt]
-60
0

[pnt]
-50
1

[pnt]
-10
1

[pnt]
0
0

[pnt]
10
1

[pnt]
50
1

[pnt]
60
0

[volcurve]
bremse_quietsch_volume

[pnt]
-1
0

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_bremse_hup

###############################
Rollo
###############################

[sound]
rollo_retract.wav
1

[3d]
-0.65
5.45
2.3
5

[trigger]
ev_rollo_retract


[sound]
rollo_loop.wav
1

[3d]
-0.65
5.45
2.3
5

[volcurve]
cp_rollo_speed

[pnt]
0
0

[pnt]
1
1


[sound]
rollo_end.wav
1

[3d]
-0.65
5.45
2.3
5

[trigger]
ev_rollo_end

[sound]
beep.wav
1

[3d]
0
5.7
1.4
1


[trigger]
ev_parada

[sound]
re.wav
1
[3d]
-0.437
6.182
0.024
10
[conditionSingle]
antrieb_getr_gangvorwahl
0
1